MMORPGTV seriesTCGForum
Log inCreate an accountAnkama Support


Forgot your password?

Features

Wakfu is currently in Beta test. All the information may change before the final release of the game.

Evolving your character in Wakfu

Characteristics

Primary characteristics

You'll remember that in DOFUS, every character had their own series of characteristics, or specific traits that set them apart from the rest. These characteristics had important effects on the way players dealt with their characters.

You'll find the same approach is used in Wakfu as in DOFUS :

  • Strength (primary characteristic of the Earth element)
  • Agility (primary characteristic of the Air element)
  • Intelligence (primary characteristic of the Fire element)
  • Chance (primary characteristic of the Water element)
  • Wisdom (modifies XP gained)
  • Vitality (modifies HP gained)

Players will spend the points they gain each time they level up on improving these six characteristics. Unlike that of Dofus, Wakfu's points system will be based on a different scale (between one and ten level points per char point) which should mean a more diverse and balanced character evolution. It's also important to remember that primary characteristics will no longer have multiple effects - one Strength point will give a corresponding Earth damage bonus, and no more!

The roles occupied by the classes will be much more specific. Not only will Strength points vary in cost for each character class, but bonuses gained from them will differ too.

The characteristic system being used in Wakfu comes from the world of DOFUS and this compatibility means that one day, we will be able to form concrete links between the two games.

Secondary characteristics

There's a whole range of secondary characteristics to discover in Wakfu, too. Here's just a few of them:

  • Dodge (escaping close combat)
  • Tackle (blocking a char)
  • Ferocity (Critical Hits)
  • Leadership (number of creatures under your command)
  • Prospecting (chances of finding rare objects)
  • Willpower (dominates creatures)

These characteristics allow your character to advance more easily. If you specialise in close combat, for example, you'll have to increase your tackling as much as possible.

Some characteristics will automatically increase each time you level up, depending on what class you are. You can also manage your characteristics using your equipment.

Levels and experience

Levelling up

The XP will be displayed in your global gauge and bit by bit, will lead your character to level up.

  • With each level gained, your character will receive a certain number of points which you can spend on your primary characteristics.
  • A certain percentage of this XP will be allocated to the skills and spells used in combat.
    For example, if a Iop kills a creature using Jab three times and Uppercut once, the Iop will gain 1,000 XP in the gauge as well as 10% of that amount (100XP) to be divided 75/25 between the spells 'Jab' and 'Uppercut' respectively.

This simplified example is just to show you the principle behind this system. Things will work differently in-game.

Experience and the evolution of spells

Characters will improve their spells as they gain XP. Knowledge of spells is unlocked following a tree pattern. The level of the spell is in this way increased by its use... the more you use a spell, the more you'll be comfortable with it and the stronger you'll be in that particular branch of the tree.

The number of spell levels required to unlock successive levels of spell branches has been reduced. On the other hand, the mastery of an element within a branch will remain a considerable challenge.


Glacialena
Community Manager

All these questions are being debated on our forum right now come join the discussion.

Wakfu Community [+]

Forums: General | Classes | Strategy | Roleplay
In-game Events: Tiva | Suggest an event
Fansites

Wakfu Classes [+]

Cra's Range - Ecaflip's Coin - Eniripsa's Hands - Enutrof's Fingers
Feca's Shield - Iop's Heart - Osamodas's Whip - Pandawa's Pint
Sacrier's Blood - Sadida's Shoe - Sram's Shadow - Xelor's Sandglass

MMORPG Features [+]
Turn-based Tactical Fight System
Professions: Harvesting and Planting
Creature Families
Evolving your Character
Wakfu Cross-media

Wakfu Dev Blog [+]The surprise of patch 0.75: Xelor and Enirpsa have arrived! Harmonising the Wakfu Wakfu talking about? Level design! Squaring the circle or the adventures of the Porthole The Dimensional Satchel

Discover Wakfu [+]
Download Wakfu
Interactive Introduction
Screenshots
Videos
World

ANKAMA

About Ankama | Press | Jobs | Support

Ankama Group: Ankama Games | Ankama Editions | Ankama Presse | Ankama Events | Ankama Shop
Video Game: MMORPG | Online Games | DOFUS | Wakfu | Dofus-Arena | DOFUSPocket | Games for mobile phones
Publications: Manga, Comics, Magazine, Artbook | DOFUS Manga | DOFUS Mag | Mutafukaz | Maliki | Pandala | Animated Series

Ankama © 2009. All rights reserved. Terms and Conditions of Use - Privacy Policy - Payment & Security