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Wakfu is currently in Beta test. All the information may change before the final release of the game.

Astrub Town

A brief history of Astrub

From DOFUS to Wakfu

"Your first step on Astrub's cobbled ground should be accompanied by a fine juicy spit into the gutter, according to tradition. They say this will keep your shoes out of the numberless little mole-hills of Piwi excrement... although I can't say it ever worked for me." Those were the last words of your so-called guide, before he ran off and left you here to follow your nose. That's the last you'll see of him. He left you with no map of the city, and a sneaking feeling that things were about to get a whole lot worse. Astrub, the city of Mercenaries? Yes. But justice and order always attract the best in society... assassins, cut-throats, land pirates and other vicious rogues of the sort. Yes, the city of mercenaries, paid killers, but anyone with a pocket of gold in this town will have to keep on killing to hold onto their wage. In Astrub people either have too much or not enough - a deadly combination!

Astrub in the time of Wakfu is an arena where the law of the jungle holds full sway. Nothing remains from the time of DOFUS but the name - Astrub... and even this has a grisly legend behind it. It is said that the ancient founder of the town had a letter of his name engraved on each of the six claws of his right paw - B R U T A S. Many centuries ago, as his enemies were retreating after the last in a series of unsuccessful sieges, his six claws fell to the sharp swinging blade of the final fleeing warrior. The legend goes that when Brutas awoke, his fallen claws formed the name of the city as we now have it - ASTRUB. But looking at the map of the town, there is more... you would almost say the city has a human shape. A homage to Brutas... or a supplication to Ogrest? One thing is sure, the gods' influence can be seen in every cobble stone in the town.

Astrub's neighborhoods

The city is divided into four quarters (let's call them Urbats, Arbust, Basrut and Saturb for the moment), and in each you will find three temples.

Urbats

Ah! He who beholds Urbats but once shall never die! This is the most opulent quarter of all. Enutrof miners and merchants rub shoulders with Sram thieves and Iop mercenaries in this charming neighborhood where you'll find all manner of precious resources for sale (mainly precious metals).

The mines in this part of town are bursting at the seams with gold and precious stones, and as you well know, where you find the purest wonders, you find the most impure company. The Sram temple of Urbats is a sewer of con-artists, tricksters and assassins of all kinds who arrive with empty pockets, big dreams and low morals!

Many enterprising adventurers have set up shop here as twisted handymen and will take just about any job going as long as it involves violence. Just as every seller needs a buyer, every thief needs protection from theft! And every thief needs a crooked banker... and so on. Everyone's making money! Some hire killers, some kill the hired killers in revenge, some kill the hired killers just for the contents of their pockets. Ahhh, the circle of life.

Arbust

The quarter of Arbust is where nature is domesticated, made pretty and coaxed into usefulness by the skilled hands of the Eniripsas, Cras and Osamodas. This is one of the most pleasant neighborhoods in the city, and one of the more peaceful. All the same, don't forget that you're still in Astrub... so you'd better not go out after dark unless you've some sharp objects in your pockets!

You'll find the Eniripsa, Cra and Osamodas temples here. These are three peoples who respect the earth and try to live in harmony with their surroundings - which means they take just as much as they give from kindly Mother Nature!

Basrut

Basrut, in the South-West of the city, is home to Astrub's Sadida, Pandawa and Sacrier communities and follows an entirely different philosophy... here, nature is left to its own devices... here, it's the gardeners who get torn up and cut down!

The western section is controlled by the Sadidas. Their favourite past time used to be watching the grass grow under their feet, but ever since Ogrest spread his destruction across the world, they've not had a moment's rest from their new role as protectors of plant life. If you're wondering what could be so difficult about taking care of vegetation, well just wait until you see some of those wild Astrubian leaves losing their temper!!!

All this contrasts with the noisy activities in the rest of the quarter. Pandawas and Sacriers transport all kinds of goods from the islands, and often have to use force to get to their destinations. This is a particularly godly part of Astrub, and the splashing drops of alcoholic offerings to the gods make a constant din during daytime festivities. The sound of spilling blood takes over in the evening as wild bandits drown their sorrows and celebrate their victories in the quarter's many taverns.

Basrut manages to be dangerous and pleasant at once - it all depends on the time of day you decide to pay a visit.

Saturb

This bustling quarter lodges the hardest workers in Astrub. Warehouses and workshops rub walls with loaded docks which store materials and tools of every kind. Cogs, gears and pulleys are Saturb's arms and legs, and the sound of spinning wheels are its constant breath. So, what does that make the horrible stench of burning grease?!

Xelors and Fecas created this booming area from nothing. Their ancestors before them carefully researched new clock making techniques on the Xelor side, while the Fecas improved their protection spells and shields. If you find yourself without lodging there on a moonless night, the last thing you want to do is fall asleep - you'll find your body in a research laboratory before you yawn your first morning yawn! Those organ, rune and soul smugglers are tough cookies.

As for the Ecaflips, it seems they haven't changed much since last you met them. They're still hopelessly hooked on gambling, as you can see by the swarms of gambling houses crowded up along the misty port.

Geography of the island of Astrub

Landscape

The great flood unleashed by Ogrest was matched by many natural disasters. The earth's crust and the sea floor were tossed about like rag dolls. Entire lands were submerged. Others appeared out of the deep, cold ocean. Some parts of the continent were literally torn off to remain as island in the open sea... as is the case with Astrub island.

Wild. Brown lands, an inhospitable forest. Either become as bitter as your surroundings or perish without a trace.


Glacialena
Community Manager

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